top of page
Tread Lightly, 2022
This project was made in the Fall 2022 quarter of my Junior year at the Savannah College of Art and Design. It was created as part of a team project in Professor Mamais' 356-01 Applied Principles: Game Design course.
On the team I modeled, sculpted, rigged, and painted the mice, and interactive objects (rusty screw sword, burlap sack, buttons, thread, and cheese), created the early stage blueprints, and some animations. All credit for other assets goes to my teammates: Kano Magpuri, Ray Turpin, and Shannon Davis. Credit for the base of the monster goes to Caffiene Painter, which was used with changes (CC by 4.0).
Tools used include: Maya, Blender, Zbrush, Substance Painter, Photoshop, and Unreal Engine.
bottom of page